Contemplation and Lulls

It never fails, if I’m given enough time to ruminant I’ll get stuck in a quagmire of contemplation and reflection that has me rethinking everything I’ve done or want to do.

It’s partially why I like to keep something on my “plate,” so to speak, because it helps keep my focus.

Lulls, well they just beg me to look at how I do things, at how I could do things, and if I should change them. Rabbit holes and “What If” chains that lead down infinite corridors that are both solitary, yet interconnected.

It’s all the worse when I’m thinking of doing something new, something I’ve not done before, because I tend to overthink things before I do them. Think Thanking ideas via an inner monologue, pretend conversations, most of which shred my ideas like so much pulled pork.

Most creatives suffer this, mind you. It ain’t special to me. Everyone has their own difference, but we all do it. Sometimes cripplingly so.

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PaizoCon 2017 in Review

All in all, PaizoCon 2017 was a blast.

Good time, good company, and good games.

My first game was on the Thursday night before PaizoCon, where I played in Erik Scott de Bie’s “Escape from Leuther” using Robert J. Schwalb’s Shadow of the Demon Lord in a homebrew based on Erik’s The World of Ruin series.

It was a blast, and not only did I get to play in my first game of Shadow of the Demon Lord, but I also made some new friends thanks to the other folks Erik invited.

Next up was my first PaizoCon game on Friday, where someone was running “The Curious Case of Tom Mallard” using Monte Cook Games’ The Strange by Bruce Cordell. Once more, a good time was had.

On Saturday I played in “Shadowed Plains”, also for The Strange, but it was a bit hectic. There were good folk, and fun was had, but it wasn’t up to the snuff of the prior two games.

Sunday would change for the better, though. I played in “Pressured Not to Land” which was set in Monte Cook Games’ Numenera, and later on in the day I played in “The Thanex Caper” in Legendary Games’ Legendary Planets setting. It was run by Jason Eric Nelson, and it was easily the best game of the convention and tied for best game of my vacation.

Also, Alistair John Riggs is a glorious beast when it comes to getting into character of the pregen he was playing. It was almost like we were all trying to play up to his level of nuttery.

Outside of the games, there were plenty of seminars, the preview banquet, and unofficial and official gatherings out the wazoo. Seriously, I was handing out my cards, talking with folk, eating good eats, and generally being a sociable opposite of my normal self.

As always, I highly recommend PaizoCon to folks who support Paizo, or who just like having a Memorial Day Weekend convention in the Seattle area. 😉

It’s almost time for PaizoCon 2017

Now I never really planned for it to be this way, but I tend to only get to PaizoCon during an odd-numbered year.

As luck would have it, though, it’s an odd-numbered year and I’ll be at PaizoCon this coming Thursday. I’m quite excited, too.

Thanks to my friend Russ Taylor, I’ll have a roommate this year and I’ll actually be staying onsite. It’s also the PaizoCon before Starfinder releases, and I cannot wait to see what all we get to peak at during the convention.

I doubt I’ll be updating a lot while at PaizoCon, but if I can it’ll either be here or on my Freelancer page or on Red Cone Press.

New Year and New Paths

The last few years have had their ups and downs, and 2016’s pendulum swung wider than prior years.

On the downside of the year, there was loss on a personally and professional level, as a good friend passed away unexpectedly and the so-called “new normal” stands out still. But, as it is with loss, you just have to remember the good and move forward.

On the upside, it was a year of new projects with new folks, which is always nice. I did some design work with the folks from Monte Cooke Games on “The Coming of the Hex,” and it was a blast. I also did some editorial work on a project for Everyman Gaming on the “Dynastic Races Compendium” that I was really proud of.

There was also a new personal endeavor of mine started last year, although it’s still in the nascent stages. I formed my own small press company, Red Cone Press, that will be supporting various systems with projects that are my own execution and ideas. At the moment I’m planning to support the Cypher System, D&D 5th Edition, and Starfinder. There might be a smattering of other systems, here and there, but those are the main ones right now.

Red Cone Press has been in the planning since Spring of 2016, as I wanted to do my own projects for my own reasons and see if folks liked them. It’s also a chance to be my own boss, and see how things turn out.

So here’s to 2017, interesting times to say the least.

Recent Release – Rite Publishing – The Secrets of the Iron Titan

Another day, another product that I edited hits the ‘street,’ so to speak.

Rite Publishing’s The Secrets of the Iron Titan is available for purchase and seems to be doing quite well.

It’s an enjoyable piece which adds a class that covers a lot of common tropes and familiar types of constructs as player character options in Pathfinder Compatible campaigns.

It’s definitely pushing the nostalgia button firmly for some of us, but in a very nice way.